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		<id>http://tcwiki.azurewebsites.net/index.php?action=history&amp;feed=atom&amp;title=General_Theory_of_Living_Systems</id>
		<title>General Theory of Living Systems - Revision history</title>
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		<updated>2026-09-08T01:24:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24315&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
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				<updated>2025-06-19T17:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:08, 19 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that abstracted away the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt; Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interior&lt;/del&gt;] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that abstracted away the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt; Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Interior Identity]&lt;/ins&gt;] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While high-level languages and object-oriented programming (OOP) were present in the early days of computing (e.g. MAD and Smalltalk), they did not capture a significant mind-share of working programmers until the release of Java in 1996. With OOP languages, encapsulation or information hiding became a recognized feature of computer system architectures. While this sound like &amp;quot;chunking&amp;quot;, one of its purposes was to hide details. Whereas living systems create abstract chunks, information hiding created pieces that were sealed and did not expose details of the implementation. So information hiding does not allow for level crossing and does not share the capability in open systems for higher level systems to directly interface with lower level systems. Since this is a general theory, we cannot assume that information hiding is necessary or appropriate, although privacy advocates might disagree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While high-level languages and object-oriented programming (OOP) were present in the early days of computing (e.g. MAD and Smalltalk), they did not capture a significant mind-share of working programmers until the release of Java in 1996. With OOP languages, encapsulation or information hiding became a recognized feature of computer system architectures. While this sound like &amp;quot;chunking&amp;quot;, one of its purposes was to hide details. Whereas living systems create abstract chunks, information hiding created pieces that were sealed and did not expose details of the implementation. So information hiding does not allow for level crossing and does not share the capability in open systems for higher level systems to directly interface with lower level systems. Since this is a general theory, we cannot assume that information hiding is necessary or appropriate, although privacy advocates might disagree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24314&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24314&amp;oldid=prev"/>
				<updated>2025-06-19T17:05:54Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:05, 19 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that abstracted away the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that abstracted away the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt; Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [interior] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [interior] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While high-level languages and object-oriented programming (OOP) were present in the early days of computing (e.g. MAD and Smalltalk), they did not capture a significant mind-share of working programmers until the release of Java in 1996. With OOP languages, encapsulation or information hiding became a recognized feature of computer system architectures. While this sound like &amp;quot;chunking&amp;quot;, one of its purposes was to hide details. Whereas living systems create abstract chunks, information hiding created pieces that were sealed and did not expose details of the implementation. So information hiding does not allow for level crossing and does not share the capability in open systems for higher level systems to directly interface with lower level systems. Since this is a general theory, we cannot assume that information hiding is necessary or appropriate, although privacy advocates might disagree.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While high-level languages and object-oriented programming (OOP) were present in the early days of computing (e.g. MAD and Smalltalk), they did not capture a significant mind-share of working programmers until the release of Java in 1996. With OOP languages, encapsulation or information hiding became a recognized feature of computer system architectures. While this sound like &amp;quot;chunking&amp;quot;, one of its purposes was to hide details. Whereas living systems create abstract chunks, information hiding created pieces that were sealed and did not expose details of the implementation. So information hiding does not allow for level crossing and does not share the capability in open systems for higher level systems to directly interface with lower level systems. Since this is a general theory, we cannot assume that information hiding is necessary or appropriate, although privacy advocates might disagree.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24040&amp;oldid=prev</id>
		<title>Tom: /* Software as a Living System */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24040&amp;oldid=prev"/>
				<updated>2025-05-25T21:22:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Software as a Living System&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:22, 25 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot; &gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Software as a Living System===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Software as a Living System===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an example given by Lee&amp;lt;ref name=&amp;quot;lee&amp;quot;&amp;gt; Edward E. Lee, ''Is Software the Result of Top-Down Intelligent Design or Evolution?'' (2018-09) '''CACM 61''' No 9 pp. 31-39&amp;lt;/ref&amp;gt; where an individual [[Entity]] is an executing computer program(s). While many are short-lived, others like Wikipedia seem to have a life of their own and even interbreeds with other software systems just like a living system. It reacts to stimulus from its environment and requires energy and information inputs. It operates autonomously, defends itself from attack and replicates (the last 3 with help from humans at this point). Wikipedia is a good example of a symbiosis where people and programs inter-operate to the benefit of both. Certainly program are written by humans with a purpose, but that purpose is driven by the current ecosystem and will adapt as the ecosystem adapts, or it will just die out. The growth of [[Artificial Intelligence]] will make programs even more capable of self-adaption to changes in the ecosystem including to new attacks as they are deployed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an example given by Lee&amp;lt;ref name=&amp;quot;lee&amp;quot;&amp;gt; Edward E. Lee, ''Is Software the Result of Top-Down Intelligent Design or Evolution?'' (2018-09) '''CACM 61''' No 9 pp. 31-39&amp;lt;/ref&amp;gt; where an individual [[Entity]] is an executing computer program(s). While many are short-lived, others like Wikipedia seem to have a life of their own and even interbreeds with other software systems just like a living system. It reacts to stimulus from its environment and requires energy and information inputs. It operates autonomously, defends itself from attack and replicates (the last 3 with help from humans at this point). Wikipedia is a good example of a symbiosis where people and programs inter-operate to the benefit of both. Certainly program are written by humans with a purpose, but that purpose is driven by the current ecosystem and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/ins&gt;will adapt as the ecosystem adapts, or it will just die out. The growth of [[Artificial Intelligence]] will make programs even more capable of self-adaption to changes in the ecosystem including to new attacks as they are deployed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the way that information interacts in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete body seem &lt;/del&gt;the wiki [[General Theory of Thinking Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the way that information interacts in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the components of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bran see &lt;/ins&gt;the wiki [[General Theory of Thinking Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24039&amp;oldid=prev</id>
		<title>Tom: /* References */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=24039&amp;oldid=prev"/>
				<updated>2025-05-25T21:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:20, 25 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l142&quot; &gt;Line 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Software as a Living System===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Software as a Living System===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an example given by Lee&amp;lt;ref name=&amp;quot;lee&amp;quot;&amp;gt; Edward E. Lee, ''Is Software the Result of Top-Down Intelligent Design or Evolution?'' (2018-09) '''CACM 61''' No 9 pp. 31-39&amp;lt;/ref&amp;gt; where an individual [[Entity]] is an executing computer program(s). While many are short-lived, others like Wikipedia seem to have a life of their own and even interbreeds with other software systems just like a living system. It reacts to stimulus from its environment and requires energy and information inputs. It operates autonomously, defends itself from attack and replicates (the last 3 with help from humans at this point). Wikipedia is a good example of a symbiosis where people and programs inter-operate to the benefit of both. Certainly program are written by humans with a purpose, but that purpose is driven by the current ecosystem and will adapt as the ecosystem adapts, or it will just die out. The growth of [[Artificial Intelligence]] will make programs even more capable of self-adaption to changes in the ecosystem including to new attacks as they are deployed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In an example given by Lee&amp;lt;ref name=&amp;quot;lee&amp;quot;&amp;gt; Edward E. Lee, ''Is Software the Result of Top-Down Intelligent Design or Evolution?'' (2018-09) '''CACM 61''' No 9 pp. 31-39&amp;lt;/ref&amp;gt; where an individual [[Entity]] is an executing computer program(s). While many are short-lived, others like Wikipedia seem to have a life of their own and even interbreeds with other software systems just like a living system. It reacts to stimulus from its environment and requires energy and information inputs. It operates autonomously, defends itself from attack and replicates (the last 3 with help from humans at this point). Wikipedia is a good example of a symbiosis where people and programs inter-operate to the benefit of both. Certainly program are written by humans with a purpose, but that purpose is driven by the current ecosystem and will adapt as the ecosystem adapts, or it will just die out. The growth of [[Artificial Intelligence]] will make programs even more capable of self-adaption to changes in the ecosystem including to new attacks as they are deployed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* For the way that information interacts in a complete body seem the wiki [[General Theory of Thinking Systems]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=19966&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=19966&amp;oldid=prev"/>
				<updated>2024-02-18T00:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:21, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1978 James Grier Miller attempted a [[General Theory of Living Systems]] &amp;lt;ref&amp;gt;James Grier Miller ''Living Systems'' 1978 ISBN 978-0070420151&amp;lt;/ref&amp;gt; which proposed rigid taxonomies of levels of [[Complexity]] and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hide &lt;/del&gt;the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In 1979 Douglas Hofstadter&amp;#160; started making the case that natural thinking involved &amp;quot;chunking&amp;quot; small ideas together to make a smaller number of classes of objects &amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Gödel, Escher, Bach: An Eternal Golden Braid'' 1979 Vintage ISBN 0-39474502-7&amp;lt;/ref&amp;gt; that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abstracted away &lt;/ins&gt;the details in ways that were currently in process in &amp;quot;object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work.&amp;lt;ref&amp;gt;Douglas R. Hofstadter, ''Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought'' 1995 ISBN 978-0465024759 &amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [interior] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. &amp;quot;Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts.&amp;quot; As an example the word &amp;quot;hub,&amp;quot; as in &amp;quot;Denver is the hub for United Airlines,&amp;quot; brings to mind a large linked network of concepts that are &amp;quot;chunked&amp;quot; together to make up the commonly used term. Other examples range from basics like &amp;quot;wheel&amp;quot; and &amp;quot;node&amp;quot; to higher-order concepts like &amp;quot;spoke&amp;quot; and &amp;quot;network.&amp;quot; Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't &amp;quot;see&amp;quot; inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [interior] concepts disappear into the named high-order concept. In mathematics this is called [[Abstract Thinking]] and in computer science it is called [[Information Hiding]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17365&amp;oldid=prev</id>
		<title>Tom: /* References */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17365&amp;oldid=prev"/>
				<updated>2023-04-30T00:27:08Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:27, 30 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Article]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Article]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Complexity]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Complexity]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Philosophy]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17180&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17180&amp;oldid=prev"/>
				<updated>2023-04-11T22:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:25, 11 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EusocialityEusociality&lt;/del&gt;] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial species are rare, perhaps less that 30, and span the range from ants to humans.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eusociality Eusociality&lt;/ins&gt;] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial species are rare, perhaps less that 30, and span the range from ants to humans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17179&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17179&amp;oldid=prev"/>
				<updated>2023-04-11T22:25:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:25, 11 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/EusocialityEusociality] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial species are rare, perhaps less that 30, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space &lt;/del&gt;the range from ants to humans.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/EusocialityEusociality] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial species are rare, perhaps less that 30, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span &lt;/ins&gt;the range from ants to humans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17178&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17178&amp;oldid=prev"/>
				<updated>2023-04-11T22:24:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:24, 11 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/EusocialityEusociality] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;colonies can be viewed as superorganisms&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://en.wikipedia.org/wiki/EusocialityEusociality] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;species are rare, perhaps less that 30, and space the range from ants to humans&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	<entry>
		<id>http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17177&amp;oldid=prev</id>
		<title>Tom: /* Context */</title>
		<link rel="alternate" type="text/html" href="http://tcwiki.azurewebsites.net/index.php?title=General_Theory_of_Living_Systems&amp;diff=17177&amp;oldid=prev"/>
				<updated>2023-04-11T22:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Context&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:23, 11 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Homeostasis]] provides the description of systems that can maintain themselves and describes the difficulty of using [[Stability]] at one level of a hierarchy of systems to a higher level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://en.wikipedia.org/wiki/EusocialityEusociality] the highest level of organization of sociality, is defined by the following characteristics: cooperative brood care (including care of offspring from other individuals), overlapping generations within a colony of adults, and a division of labor into reproductive and non-reproductive groups. The division of labor creates specialized behavioral groups within an animal society which are sometimes referred to as 'castes'. Eusociality is distinguished from all other social systems because individuals of at least one caste usually lose the ability to perform at least one behavior characteristic of individuals in another caste. Eusocial colonies can be viewed as superorganisms.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Problems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tom</name></author>	</entry>

	</feed>