Difference between revisions of "General Theory of Living Systems"
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Human cognitive process are limited and not nearly
Human cognitive process are limited and not nearly logical as some believe.
Revision as of 11:42, 19 June 2018
Full Title or Meme
In order to understand or design any successful, continuing digital ecosystem, there must first be a general theory of living systems that we can use a template to build such a theory.
In 1978 James Grier Miller attempted a General Theory of Living systems  which proposed rigid taxonomies of levels of complexity and common processes contained in each level. As with all taxonomies of living systems, this one necessarily has very fuzzing boundaries which help a new learner, but which become an undue burden if carried to extremely fine detail. Miller understood all of this and selected a number of levels that best fit his data. None-the-less, this page will continue in Miller's path and try the same taxonomic approach, but first a short description of alternate methods. Whereas Miller thought that living systems were a subset of all systems, this page takes the view that all complex, successful, enduring systems are subject to the laws of evolution (specifically survival of the fittest) and hence should be considered to be living systems.
In 1979 Douglas Hofstadter started making the case that natural thinking involved "chunking" small ideas together to make a smaller number of classes of objects  that hide the details in ways that were currently in process in "object oriented programming. He continued this line of development into the use of fluid analogies in our own thought as a model for how computer networks should work. Analogies (which we make constantly, relentlessly and mostly unconsciously) are what allow categorization to happen. "Our minds are constructed with an unlimited quality for 'chunking' primordial concepts, which then become larger concepts." As an example the word "hub," as in "Denver is the hub for United Airlines," brings to mind a large linked network of concepts that are "chunked" together to make up the commonly used term. Other examples range from basics like "wheel" and "node" to higher-order concepts like "spoke" and "network." Higher-order concepts are assembled from lower-order concepts. He believes there no fundamental difference in thinking with basic concepts and very large concepts because we don't "see" inside them. We build concepts by putting several concepts together and putting a membrane around them and giving that a name. Kind of miraculously these [interior] concepts disappear into the named high-order concept.
While high-level languages and object-oriented programming (OOP) were present in the early days of computing (e.g. MAD and Smalltalk), they did not capture a significant mind-share of working programmers until the release of Java in 1996. With OOP languages, encapsulation or information hiding became a recognized feature of computer system architectures. While this sound like "chunking", one of its purposes was to hide details. Whereas living systems create abstract chunks, information hiding created pieces that were sealed and did not expose details of the implementation. So information hiding does not allow for level crossing and does not share the capability in open systems for higher level systems to directly interface with lower level systems. Since this is a general theory, we cannot assume that information hiding is necessary or appropriate, although privacy advocates might disagree.
In 2007 Cleland and Chyba wrote a chapter in Planets and Life: "In the absence of such a theory, we are in a position analogous to that of a 16th-century investigator trying to define 'water' in the absence of molecular theory." ... "Without access to living things having a different historical origin, it is difficult and perhaps ultimately impossible to formulate an adequately general theory of the nature of living systems"
Bayesian Identity Proofing provides the means for a collection of authentication and verification steps to be validated.
Human cognitive process are limited and not nearly as logical as some believe.
Human short term memory is extremely limited.
Human learning is based on causal relationships, primarily so that humans can know what to expect of any given situation. When something does not happen as their experience would indicate, they may find that they are at a loss as to how to react to the current situation resulting in confusion, or loss of context.
Taxonomy of Levels of connected Systems
|Level||Name||Typical use||User Experience|
|1||Chip||Management of Computer||Only by Administrators|
|2||Board Computer||Internet of Things||Room temperature or video surveillance|
|3||Single Processor Computer||Accessing Web Sites||Simple Queries of web|
|4||Multiple Processor Computer||Local processing & virtualization||Mobile or Desktop device that maintains user info|
|5||Data Center||Collection of computers in a single location||Only by Administrators|
|6||Cloud (single owner)||Social Network||Interaction of user searches and tracking|
|7||Internetwork of Clouds||Maintenance of Names||User cannot access desired resourced for security reasons|
Miller's "Processes" that work at all levels
Miller had 19 processes, the timer was added later. The boxes highlighted color are the ones that deal with energy or manner, not the primary focus of this presentation. Two special cases are the reproducer, which might include cloning, but is not further discussed here; and the boundary which is important for identity and information hiding.
|1||ingestor||input food, parts, energy||Energy Matter, important to computers|
|2||distributor||move food, parts, energy||Energy Matter, important to computers|
|3||converter||Change from one form to another||Energy Matter, might be important to computers|
|4||producer||Local processing & virtualization||Energy Matter|
|5||storage||Could include batteries or generators||Energy Matter, important for reliability|
|6||extruder||Social Network||Energy Matter|
|7||motor||Maintenance of Names||Energy Matter|
|9||reproducer||Create new copies of self||Energy Matter and information|
|10||boundary||Accessing Web Sites||Energy Matter and information, allows identity|
|11||input transducer||Local processing & virtualization|
|12||internal transducer||Collection of computers in a single location|
|13||channel and net||Social Network|
|14||timer (added later)||Maintenance of Names|
|15||decoder||Management of Computer|
|16||associator||Internet of Things|
|17||memory||Accessing Web Sites|
|18||decider||Local processing & virtualization|
|19||encoder||Collection of computers in a single location|
|20||output transducer||Social Network|
ingestor, distributor, converter, producer, storage, extruder, motor, supporter The processors of information are: input transducer, internal transducer, channel and net, timer (added later), decoder, associator, memory, decider, encoder, output transducer.
- James Grier Miller Living Systems 1978 ISBN 978-0070420151
- Douglas R. Hofstadter, Gödel, Escher, Bach: An Eternal Golden Braid 1978 Vintage ISBN 0-39474502-7
- Douglas R. Hofstadter, Fluid Concepts and Creative Analogies: Computer Models Of The Fundamental Mechanisms Of Thought 1995 ISBN 978-0465024759
- Woodruff, T. Sullivan; John Baross. Planets and Life: The Emerging Science of Astrobiology. October 8, 2007 Cambridge University Press.