Difference between revisions of "User Interface"
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* Originally the UI was just the ligt image tat was shown to the user on a display terminal with a keyboard and soon after, a mouse. | * Originally the UI was just the ligt image tat was shown to the user on a display terminal with a keyboard and soon after, a mouse. | ||
* As the devices have become smaller and hand-held additions physical phenomena have been enabled including: | * As the devices have become smaller and hand-held additions physical phenomena have been enabled including: | ||
− | # Sound that was coordinated with the display or used to get the | + | # Sound that was coordinated with the display or used to get the user's attentions. |
# Haptics like vibration which should be used to get the user's attention when the sound source was disabled. | # Haptics like vibration which should be used to get the user's attention when the sound source was disabled. | ||
# Input from orientation and motions made with the fingers on the display screen or else where. | # Input from orientation and motions made with the fingers on the display screen or else where. |
Revision as of 16:55, 12 March 2021
Ful Title or Meme
The User Interface (UI) contains all of the device functionality and currently running applications which present some physical connection to the user.
Context
- In this page light is considered to be a physical phenomenon.
- Originally the UI was just the ligt image tat was shown to the user on a display terminal with a keyboard and soon after, a mouse.
- As the devices have become smaller and hand-held additions physical phenomena have been enabled including:
- Sound that was coordinated with the display or used to get the user's attentions.
- Haptics like vibration which should be used to get the user's attention when the sound source was disabled.
- Input from orientation and motions made with the fingers on the display screen or else where.
$ Finger print readers.
- Hight intensity light sources.
- and new ones being engineered every few months.