Difference between revisions of "Games"

From MgmtWiki
Jump to: navigation, search
(Where AI Fits in This Game)
(Human Civilization as Iterative Game Design)
 
Line 8: Line 8:
 
| Epoch || Game Mechanics || Tools & Rules || Social Outcomes  
 
| Epoch || Game Mechanics || Tools & Rules || Social Outcomes  
 
|-
 
|-
| **Hunter-Gatherer** || Foraging, tracking, stealth || Spears, fire, kinship || Small bands, oral tradition, animism  
+
| Hunter-Gatherer || Foraging, tracking, stealth || Spears, fire, kinship || Small bands, oral tradition, animism  
 
|-
 
|-
| **Language Emergence** || Coordination, storytelling, deception || Syntax, metaphor, ritual || Shared intentionality, proto-politics
+
| Language Emergence || Coordination, storytelling, deception || Syntax, metaphor, ritual || Shared intentionality, proto-politics
 
|-
 
|-
| **Agricultural Revolution** || Planning, resource management || Plows, irrigation, calendars || Sedentism, surplus, property
+
| Agricultural Revolution || Planning, resource management || Plows, irrigation, calendars || Sedentism, surplus, property
 
|-
 
|-
| **Societal Formation** || Governance, trade, law || Writing, money, hierarchy || Cities, states, religions
+
| Societal Formation || Governance, trade, law || Writing, money, hierarchy || Cities, states, religions
 
|-
 
|-
 
|Industrial Revolution || Capitalism || economics || Gigantic empires of states and corporations  
 
|Industrial Revolution || Capitalism || economics || Gigantic empires of states and corporations  
 
|}
 
|}
Each transition isn’t just a technological leap—it’s a **meta-rule change**.  
+
Each transition isn’t just a technological leap or just a rule changer — it’s literally a game changer.
  
 
===AI and Digital Identifiers===
 
===AI and Digital Identifiers===

Latest revision as of 17:53, 23 September 2025

Meme

All of life and Sociology is a process of learning and playing Games.

Context

Human sociogenesis is emergent gameplay. From survival instincts to symbolic abstraction, each phase introduces new rules, new players, and new strategies.

Human Civilization as Iterative Game Design

Epoch Game Mechanics Tools & Rules Social Outcomes
Hunter-Gatherer Foraging, tracking, stealth Spears, fire, kinship Small bands, oral tradition, animism
Language Emergence Coordination, storytelling, deception Syntax, metaphor, ritual Shared intentionality, proto-politics
Agricultural Revolution Planning, resource management Plows, irrigation, calendars Sedentism, surplus, property
Societal Formation Governance, trade, law Writing, money, hierarchy Cities, states, religions
Industrial Revolution Capitalism economics Gigantic empires of states and corporations

Each transition isn’t just a technological leap or just a rule changer — it’s literally a game changer.

AI and Digital Identifiers

Now we’re entering the **agentic AI phase**, where: - **Symbolic manipulation** becomes externalized - **Trust and identity** are cryptographically mediated - **Coordination games** scale beyond human bandwidth

The First Person Network, in this light, is a new game engine—one that reintroduces consent, legibility, and mutualism into a digital terrain dominated by extractive playbooks. It’s not just about playing the game better—it’s about rewriting the rules so everyone can play with dignity.

Game Theory

Wittgenstein introduced the concept of Language Games in his later Philosophy at Cambridge University

  • Language didn’t just help plan hunts; it let humans **simulate futures**, **negotiate roles**, and **encode norms**.
  • Agriculture didn’t just feed more people—it **redefined time**, **territory**, and **inheritance**.
  • Education didn't just socialize the population, it taught children how to grow up to be good game players.
    • And it did that by creating a game with rules and goals and score keeping.

References