Games

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Revision as of 11:59, 23 September 2025 by Tom (talk | contribs) (Human Civilization as Iterative Game Design)

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Meme

All of life and Sociology is a process of learning and playing Games.

Context

human sociogenesis as emergent gameplay. From survival instincts to symbolic abstraction, each phase introduces new rules, new players, and new strategies.

Human Civilization as Iterative Game Design

Epoch Game Mechanics Tools & Rules Social Outcomes
**Hunter-Gatherer** Foraging, tracking, stealth Spears, fire, kinship Small bands, oral tradition, animism
**Language Emergence** Coordination, storytelling, deception Syntax, metaphor, ritual
**Agricultural Revolution** Planning, resource management Plows, irrigation, calendars Sedentism, surplus, property
**Societal Formation** Governance, trade, law Writing, money, hierarchy Cities, states, religions

Each transition isn’t just a technological leap—it’s a **meta-rule change**. Language didn’t just help plan hunts; it let humans **simulate futures**, **negotiate roles**, and **encode norms**. Agriculture didn’t just feed more people—it **redefined time**, **territory**, and **inheritance**.

Where AI Fits in This Game

Now we’re entering the **agentic AI phase**, where: - **Symbolic manipulation** becomes externalized - **Trust and identity** are cryptographically mediated - **Coordination games** scale beyond human bandwidth

The First Person Network, in this light, is a **new game engine**—one that reintroduces **consent, legibility, and mutualism** into a digital terrain dominated by extractive playbooks. It’s not just about playing the game better—it’s about **rewriting the rules** so everyone can play with dignity.

Want to riff on how game theory, especially signaling and reputation dynamics, might inform the architecture of First Person proofs or VRC exchanges?

Game Theory

Wittgenstein introduced the concept of Language Games in his later Philosophy at Cambridge University

References