Difference between revisions of "Spatial Computing"
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| − | First introduced by Simon Greenwold in his MIT Thesis of the same name.<ref>Simon Greenwold, ''Spatial Computing'' MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf</ref> "It is an essential component for making our machines fuller partners in our work and play" | + | First introduced by Simon Greenwold in his MIT Thesis of the same name.<ref>Simon Greenwold, ''Spatial Computing'' MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf</ref> "It is an essential component for making our machines fuller partners in our work and play." It is clear that our machine's ability of both read spacial data from the environment and display other spacial data to the user has continued to grow throughout the 21st century. |
==References == | ==References == | ||
[[Category: User Experience]] | [[Category: User Experience]] | ||
Revision as of 16:31, 19 January 2024
Full Title or Meme
Spatial Computing is human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces.
Context
First introduced by Simon Greenwold in his MIT Thesis of the same name.[1] "It is an essential component for making our machines fuller partners in our work and play." It is clear that our machine's ability of both read spacial data from the environment and display other spacial data to the user has continued to grow throughout the 21st century.
References
- ↑ Simon Greenwold, Spatial Computing MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf