Difference between revisions of "Spatial Computing"
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| − | First introduced by Simon Greenwold in his MIT Thesis of the same name.<ref>Simon Greenwold, ''Spatial Computing'' MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf</ref> "It is an essential component for making our machines fuller partners in our work and play." It is clear that our machine's ability of both read spacial data from the environment and display other spacial data to the user has continued to grow throughout the 21st century. | + | First introduced by Simon Greenwold in his MIT Thesis of the same name.<ref>Simon Greenwold, ''Spatial Computing'' MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf</ref> "It is an essential component for making our machines fuller partners in our work and play." It is clear that our machine's ability of both read spacial data from the environment and display other spacial data to the user has continued to grow throughout the 21st century. There are two major changes in out relationship to our machines: |
| + | # the machines can learn about our the reality where humans and other objects exist, | ||
| + | # the machines can create new images composed of those real objects together with objects of its own devising. | ||
| + | Hitherto the focus has been on virtual and augmented reality where the machines had full control and the humans were just visors. This is the cyberspace of sciencefiction. | ||
==References == | ==References == | ||
[[Category: User Experience]] | [[Category: User Experience]] | ||
Revision as of 16:35, 19 January 2024
Full Title or Meme
Spatial Computing is human interaction with a machine in which the machine retains and manipulates referents to real objects and spaces.
Context
First introduced by Simon Greenwold in his MIT Thesis of the same name.[1] "It is an essential component for making our machines fuller partners in our work and play." It is clear that our machine's ability of both read spacial data from the environment and display other spacial data to the user has continued to grow throughout the 21st century. There are two major changes in out relationship to our machines:
- the machines can learn about our the reality where humans and other objects exist,
- the machines can create new images composed of those real objects together with objects of its own devising.
Hitherto the focus has been on virtual and augmented reality where the machines had full control and the humans were just visors. This is the cyberspace of sciencefiction.
References
- ↑ Simon Greenwold, Spatial Computing MIT Thesis (2003-05) https://acg.media.mit.edu/people/simong/thesis/SpatialComputing.pdf